Original Post
Hi All, I am working on a terrain rendering project and I would like to add some vegetation for more realism. My inspirations have been coming mainly from Ghost Recon and Operation Flashpoint. Both have what I consider to be nice vegetation models. Currently, I am using an x-billboarding type of model which i am creating in 3d studio and then generate random positions for it. What are some good techniques for rendering vegetation? Just check each model's pos to see if it is in view frustum and cull the ones that are not? Should I store vegetation in a specific space partitioning structure (e.g. Octree)? Does anyone know of any good tutorials on how to make good vegetation textures, especially grass? Any help or guidance in the right direction would be much appreciated. --Neal