Original Post
I have a totally strange socket error. On Win 2000, my app communicates with another program on a UNIX machine. Most of the time it works fine. Once in a long while, I message intended for another PC. The connection is made dynamically; meaning it tries to re-connect when the connection is lost. However, all the network names and ports are passed via config file. How can message end up in the wrong place after socket is already bound to a specific host?? Has anyone come across a problem remotely like this?