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[java] Why Sun develop JOGL ?

Started by czy11421 Oct 6, 2004 at 6:52 PM 4 replies 1k views
Original Post
czy11421
czy11421
why people don't like java 3D ? Why Sun develop JOGL ? I read a book, it said, java 3D is built on top of OpenGL with OOP style. So the question will be, Why Sun develop JOGL ? The JOGL is OOP ? Thanks
CaptainJester
CaptainJester
Sun did not develop JOGL. JOGL is a community project hosted on Javagaming.org. People don't use Java3D because it is/was slow.
"None of us learn in a vacuum; we all stand on the shoulders of giants such as Wirth and Knuth and thousands of others. Lend your shoulders to building the future!" - Michael Abrash[JavaGaming.org][The Java Tutorial][Slick][LWJGL][
amannis
amannis
Actually as far as I know, jogl will become a part of JRE in the future.

Jogl is an OpenGL binding whereas Java3D is a scenegraph. Java3D consists of high-level objects and it has collision detection etc. OpenGL is just a high-performance interface to your graphics card (non-OOP).
Pxtl
Pxtl
JOGL as part of the JRE? Cool, that means that Xith (a more game-oriented version of Java3D) will then be "clean" java.

Personally, I think this JOGL stuff is about 5 years overdue. You have two platform agnostic systems, and yet nobody makes a standard way for them to interoperate? Java really missed the boat on a lot of such features.
-- Single player is masturbation.

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