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[java] Why Sun develop JOGL ?
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Sun did not develop JOGL. JOGL is a community project hosted on Javagaming.org. People don't use Java3D because it is/was slow.
Actually as far as I know, jogl will become a part of JRE in the future.
Jogl is an OpenGL binding whereas Java3D is a scenegraph. Java3D consists of high-level objects and it has collision detection etc. OpenGL is just a high-performance interface to your graphics card (non-OOP).
Jogl is an OpenGL binding whereas Java3D is a scenegraph. Java3D consists of high-level objects and it has collision detection etc. OpenGL is just a high-performance interface to your graphics card (non-OOP).
JOGL as part of the JRE? Cool, that means that Xith (a more game-oriented version of Java3D) will then be "clean" java.
Personally, I think this JOGL stuff is about 5 years overdue. You have two platform agnostic systems, and yet nobody makes a standard way for them to interoperate? Java really missed the boat on a lot of such features.
Personally, I think this JOGL stuff is about 5 years overdue. You have two platform agnostic systems, and yet nobody makes a standard way for them to interoperate? Java really missed the boat on a lot of such features.
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