Original Post
I'm thinking of adding in some basic 3D text in my app as quickly as possible. My first idea was to use the ID3DXFont::DrawText and billboard the quads. This produces less than stellar results, as it seems that each letter is a quad, and the whole text does not allign with the viewer, rather just individual letters. I'd rather not have to generate my own font bitmap, and use the one generated by the font class. Anyone know a way of extracting a texture created by the font class, that I can simply stick onto my own billboards?