Original Post
When I change the pitch and yaw of my camera, my object gets stretched as it approaches the edges of my window. I'm sure it's something very obvious, but I've only been programming DX for a few days. Thanks in advance Derek
D3DXMATRIX T,YPR;;
D3DXMatrixRotationYawPitchRoll(&YPR, Yaw, Pitch, Roll);
D3DXMatrixTranslation(&T, 0.0f, 0.0f, 0.0f);
D3DXMATRIX View = T* YPR;
pD3DDevice->SetTransform(D3DTS_VIEW, &View);
D3DXMATRIX Proj;
D3DXMatrixPerspectiveFovLH(&Proj, D3DX_PI * 0.5f ,(float)cxClient/ cyClient,
1.0f, 1000.0f);
pD3DDevice->SetTransform(D3DTS_PROJECTION, &Proj);