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Camera

Started by Derek Baker Oct 8, 2004 at 7:19 AM 2 replies 300+ views
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Derek Baker
Derek Baker
I currently have a simple camera - roll, pitch yaw, and position. I can move in and out on the Z axis. Quite clearly I want to be able to move in the direction I'm looking. The book that I have - Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna - uses position, look, up and right vectors. Is this the way to go? Thanks in advance Derek
Derek Baker
Derek Baker
I'm looking at a space sim style camera, if that makes a difference.


Derek

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