Original Post
Greetings all, I've been working on rendering terrains for a bit (actually, it just has been drawing multi-colored triangles), and have recently gotten it to the point where I'm ready to texture the landscape. The only thing is, I'm not sure how to texture the map so as to appear at least marginally realistic. Friends of mine have suggested that using some of their algorithms I could pregenerate one huge texture using my heightmap and a few smaller textures (grass, rocks, snow, mud, water, etc. etc.). At runtime, they claim I could just drape the texture over the whole thing. "Nice, simple and efficent", they say. Still, I thought I would just throw this question out onto the boards and see what other people have to say. Is this truly the way to go or is there a better method? Cheers!
