Original Post
(excuse my english i''m french)
So, you are writing a 2d scrolling game !
It''s good for a begginner to think like that (Map[x][x]...)
for your tiles.
But if you need help to optimize your project you can ask me questions.
I''m only fifteen years old but i started 3 years ago
(Qbasic - Vbasic - Pascal - C and now C++ with DirectX 7 Sdk).
I''am also doing a scrolling game.
There one person for coding (me), a artist for pictures and somebody who is making sounds and story.
In this project I don''t use tiles like 32x32, i prefer complexes tiles (with diagonals). When you know how to do it''s not very hard: you only need maths (with equations like y=1/4x).
There are two backgrounds (one far and the other for others things like houses...).
To finish, if you want to participate on my project or need help with DirectX, c++, and game programming in general
write me to Brahm2000@email.com
I will have a web site (not now..don''t have enough time) at www.geocities.com/brahm_fr/ (in french !!!)
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