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Full screen gl render context

Started by Limitz Oct 9, 2004 at 12:18 PM 0 replies 1k views
Original Post
Limitz
Limitz
Hi, I would like to create a full screen render context for openGL (in C using WINAPI). I don't want to use the 'hack': Switch to the desired screen mode and create a ws_popup style window with the same size. There must be another way... Something like GetDC(NULL). However, when i use this i can't use functions like DrawCursor(FALSE). I heard someone speak about interrupts (i'm unfamiliar with that). I don't care if the solution is difficult or whatever, i just want a neat method for full screen rendering. If you know a way to realize this either with use of the winapi or without, please help me out on this one. Thx, Eddy
wendigo23
wendigo23
The 'hack' you mention is the proper way to do it. It is not at all a hack. Just do it.

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