Original Post
Hey All I have not true experience with console development, so I need a little general advice here. To make is short: In my team we are making a game using DirectX9 and HLSL shaders. However the engine is designed (by me) to be platform independent, that is each object which are rendered has its own draw implementation – hence its straight forward to port the game for another graphic API (well, at least I hope so :)) Now to my questions: 1) I know Xbox is based on DirectX8.1, but what about the Xbox 2 ?, is it so that the Xbox 2 will support shader versions > 1.3 ?. Can I rely on the fact that many of the features in DirectX 9 will be supported on the Xbox 2 ? 2) As to the PS2, what render API is used on the Sony Console ?, I have no clue how trianglestripes ever get on the TV screen from the playstation ? I apologize if my questions are already answered somewhere, but I just can’t get that damn search engine to work with me :) Thanks for any help