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Bump mapping options

Started by INVERSED Oct 13, 2004 at 6:04 AM 1 replies 800+ views
Original Post
INVERSED
INVERSED
I was curious about what options are available for doing bump mapping. Most that I've seen require a normal map to do. Is there anyway to do bumpmapping without normal maps, or a way to fake normal maps without having to do a high and low poly version of your model?
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jjmontes
jjmontes

I've seen it with a bump-map bitmap. It is quite like a heightmap: a bitmap where raised pixels are white and lower pixels are black.

It is possible to extract normals from such a bitmap.

Hope it helps,

-=[ J ]=-I always forget to change the tagline.
INVERSED
INVERSED
Okay, I just found an app from ati that can create normal maps from heightmaps (YEAH), and I found an article there on the different types of bump mapping. I'm still not sure exactly what the difference between Dot3 bump mapping and environment mapped bump maps are. I'm wondering, from anyone who has tried this, doesn't genereating environment maps get kinda slow. I know that they're really useful for lots of stuff like reflection and refraction, but doesn't rendering 6 extra passes of your scene get slow? If not, what res are you rendering your envrionment maps at. While I'm on it, is there an easy way to render an environment map ( I'm think one easy call renders all 6 faces ), or do you just have to manually flip the camera around?
Write more poetry.http://www.Me-Zine.org

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