Original Post
hey seeing im quite new to opengl ive been studying nehes tutorials. well for texture mapping to load the bitmap into memory he uses the glaux library. well after a long time of searching for all the needed components his code works. my question is how does just 2 coordinates plot a texture? for each glVertex3f before it he uses at texture command not quite sure of name atm but it uses 2 coords not 3. is this because he is just plotting x and y for that face and if so can someone explain how to understand the x and y coords? thanks in advance =D