Original Post
Hello, I'm encountering a really special problem which i have no clue about where it comes from. I have implemented a quad tree terrain renderer with frustum culling and everything seems to work well except one thing... i got weird results on my pc and perfect results on my laptop. My pc have a Geforce 4 Ti 4200 and my laptop a Geforce FX GO5200.. To be more clear and to illustrate my problem look at those two pictures: http://users.skynet.be/henrraph/shade.jpg http://users.skynet.be/henrraph/wire.jpg I have put on the two pictures white arrows showing what is wrong and the corresponding part on the wireframe representation (second picture). This is really a strange problem because i only got this problem with my geforce 4 ti 4200 on my pc and on my laptop everything looks like it should. Have someone an idea where it could come from ? (opengl dll, libs ... ) I have put online an executable of what is happening that you can download here : http://users.skynet.be/henrraph/terrain.zip If someone know what is going on, i would be glad to hear from it ;-) Best Regards, RaPhiuS