Original Post
Ok troops, anyone help me out with some advice/solutions to this question? I was asked on the spot, and even with time to think about it, it's pretty difficult. Anyhow, question... Imagine you are a software engineer on a game team that is very close to deadline. The playtesters have uncovered a big problem - the game will occasionally and unexpectedly crash. This has been observed: - The crash cannot be repeated at will (it appears to happen once or twice a day during playtesting) - When viewing through the debugger, it appears that a certain structure in memory has been overwritten with some invalid data Bearing in mind the impending deadline, what steps would you take to resolve this mysterious scribble? Any suggestions? Cheers in advance. P.S. - This is also my first post so hello to everybody.