Original Post
Hi all. I'm writing my first OpenGL 3d engine at the moment, and I have a question about rendering objects. A couple of years ago I coded a crappy 3d engine using Watcom C++, I remember that I needed to write some code that made sure that objects outside the viewingspace, wouldn't be rendered. This resulted in a nice fps improval. Can someone tell me if openGL does this for you, when you use it correctly (GLulookat, modelview matrices etc.)? Thank you for the help. [Edited by - cozzie on October 14, 2004 7:39:30 AM]