Original Post
So I'm working on my first network game and I'm using TCP. It's a netmaze clone. Netmaze is a game where the players control a tank that moves on a grid. The tanks always moves as long as they doesn't collide with a wall. I send the tanks coordinates everytime they move one square. Before I only sent that data when a tank turned or stopped, but for some reason it all got messed up with diffrent positions on server and clients... The movement is very choppy even on a LAN. I can't understand that... With a constantly low ping I would thought it might jump a little at turns since it would be a little bit off sync with the server but not else.