Original Post
In direct3d is it possible to load in an animated 3ds file. i have a treasure chest in 3d studio max, and i open it up in an animation sequence. i can load in the 3ds file into my engine, but was wondering if i could laod in the "frames" of animation into a structure, and have it rendered as a function call, such as openChest(). if so, this would be very useful in my script engine, instead of having to do the math within my engine. thanks much in advance
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