Original Post
Lets explain the situation:
I''ve got 2 or more people running around on a background. It''s a multiplayer game, so i have a central/dedicated server. When 1 player moves i send his future x and y coordinates to the server. The server collects all x and y coordinates from all players and send them at regular intervals to every client (only 1 packet, with all x and y coordinates from all clients). When the client receives the data, he change the position of the players.
It wil be played on the internet, so it will use udp.
Is this "design" correct? and will there be no problems? Can somebody give me some advice to make it better?
Thanks!
Tint