Original Post
hi folks! i am currently developing a 100% FMV-based game. the engine (script/video) is already 70% complete, but there is no content yet (i know, content is the more important part). it is coded platform independent, using the SDL. now, when starting with ideas about content, it is really hard deciding which features etc should be used and which not... the main idea: the game is inspired by (mostly old) FMV shooters, known e.g. from American Laser Games (Mad Dog McCree 1+2, Crime Patrol. Drug Wars etc...) and especially inspired by "Hardline". first of all, i think the clientele for FMV games in general is really limited. but personally i really love this genre, and hope some others do love it too. i think the bad thing about American Laser Games titles was that there is no protagonist character which you can identify with. hardline did this much better, it had lots of pure non-interactive movie sequences. i want to design my game much more story-oriented, like hardline did it (perhaps even more heavy on the story). basically it should be a shooter, but i really want to avoid to have 100+ enemies during 5 minutes of playing, like seen in Hardline... and there should be a not too small amount of adventure/exploring elements, i just don't know right now how exactly they will look like. another thing: hardline for example had not-so high resolution video, but i think it was good enough. is really high resolution essential today? or is it okay as long as the story/ambience is good? personally i think i really could live with a SVCD-like resolution (a little lower than 640x480)... (at the moment the engine uses MPEG1, but as soon as Ogg Theora gets more stable an better documented, i will switch to that)... so, what do you think of the idea, FMV (shooter) games in general, etc... ideas are really welcome. and is there today a chance of finding a publisher for such games, or are there other ways of selling it? perhaps it will need to settle in the budget titles area from start on... plus: does somebody know if license fees need to be payed when using MPEG1 in a commercial application? tell me your ideas and thoughts! ---loki [Edited by - loki1985 on October 20, 2004 9:13:30 AM]