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Progressive Meshing

Started by olp-fan Oct 8, 2000 at 10:45 AM 0 replies 800+ views
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olp-fan
olp-fan
What are YOUR opinions on progressive meshing or spontaneous meshing? Too slow or Too Cool to forgo the slowness? I got some things to share which I will throughout this post, oh man. Are there ways to do it fast? pre-meshed meshes, I know what YOU are thinking (AHHH... there goes the poly count through the roof). That is why you use progressive meshing, it helps speed, but there is a certain limit to how much meshing you can do. Then comes in spontaneous meshing, like if you punch another character in a game, you can actually make their skull crack open by calculating a new mesh. More speed concerns.. Ok... I am looking forward to hear your views on this. - Tom
Rock on,- Tom

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