Original Post
What are YOUR opinions on progressive meshing or spontaneous meshing? Too slow or Too Cool to forgo the slowness? I got some things to share which I will throughout this post, oh man.
Are there ways to do it fast? pre-meshed meshes, I know what YOU are thinking (AHHH... there goes the poly count through the roof). That is why you use progressive meshing, it helps speed, but there is a certain limit to how much meshing you can do.
Then comes in spontaneous meshing, like if you punch another character in a game, you can actually make their skull crack open by calculating a new mesh. More speed concerns..
Ok... I am looking forward to hear your views on this.
- Tom