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DEMO, try it

Started by SKSlayer Oct 9, 2000 at 10:40 AM 6 replies 400+ views
Original Post
SKSlayer
SKSlayer
What do your guys think about my demo (DL on Nehe News page ?)
(you can find me on IRC : #opengl on undernet)
mitchbb
mitchbb
Nice work SKSlayer! I especially liked the moving stars, very much reminiscent of StartTrek: TNG I was just curious how you achieved that effect. I thought maybe you were using lines with different colored vertices and shading, then translating them across the z axis.
SKSlayer
SKSlayer
I draw a point then a blue line near it

then I translate it on the z axis

I''s just a feature of the particle system I am working on
(you can find me on IRC : #opengl on undernet)
TeRan
TeRan
nice...

but camera/ship movement should be smooth (no hard stops)

(how long have you been programming in openGL?)

SKSlayer
SKSlayer
OGL, I have not coded a lot, but read tuts, and books


I studied C++ for 4 years now
(you can find me on IRC : #opengl on undernet)
Bruno
Bruno
Nice..., you could make the ship going trough the screen, and then fade away into the space

very nice

Bruno
Cel
Cel
Is your model wrapped with a single texture?

If so how did you skin it to get the UV co ords correct?

I am interested because I am trying to work out how to skin models with a single bitmap atm....


Cel
Cel aka Razehttp://chopper2k.qgl.org
SKSlayer
SKSlayer
Well, I am working with a graphist, who made the ship and applied mapping coordinates ... and no, there is 3 textures
(you can find me on IRC : #opengl on undernet)

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