Original Post
It occurred to me recently that perhaps the potential of magic in RPG style games is under-utilised. I came about this thought when considering a potential plot for the game I'm currently programming. I recall the plot to a film which I haven't actually seen and can't remember the name of (you'll probably be able to tell me!!), but it's the one where the main character is accused of a crime that he hasn't yet commited. I thought, what if the idea of some law agency using magic were used as an element of plot, so rather than purely relying on spells being an element of the game, they could be a focus of the larger picture as well. I'm sure my idea has likely been done before, but I think it would make for intersting conversation anyway. That is to make the games main character a prisoner, accused of something he/she may or may not have actually done. The laws of the land could be such that he has a certain length of time (or some other limiting factor?) to prove his innocence. The catch though is that they must be subject to a powerful spell that keeps them in check. Should they murder an innocent, the powerful magic will recall them back to eternal imprisonment, or have a nasty effect such as mutating him into some foul beast, though this may make less sense as I'm sure that his captors would not appreciate a murdering beast on the loose! On the flipside though, the magic used could also prevent them from being killed, as this would release them from an eternal imprisonment, so when the character is killed, he could be instantly resurrected, suffering some negative penalties and the slight annoyance of being forced back to a central game location (the prison). I think this idea would also be helpful in gameplay terms as well. We've all seen the millions of times where it is suggested that rather than dying a character is instead caught and sent to prison. Well, I don't think this is very well thought out myself, as there are only so many times you're going to get captured by monsters before they decide to just lop off oyour head instead!! It just wouldn't work with the whole suspension of disbelief thing. In the situation using magic though, it creates a believable (in the context of the game world) reason for not being able to die. Anyway, I'd be interested in hearing other ways magic could be used as a plot device, as I think this could be something to give magic back the mystical status it once enjoyed before every level 1 everquester was able to cast one at the click of a button! I'd also be interested in knowing how you think this could be utilised in an MMO or a less massive networked game, as I'm personally aiming for a small scale networked RPG where a few players can play together at anyone time. Obviously my idea does not carry quite so well from a single player game, but I think with adjustment, or with some different ideas, magic could still be used as a plot device. Your thoughts....? Thanks, Steve *Edit* I also forgot to mention that with the whole plot of captors being involved, this could make for some conspiracy style plot twists, though I would possibly worry a bit about it becoming very cliche.