Original Post
Hi, I am working on creating a basic 2D sprtie based engine in DirectX 9 and I am currently happily loading sprite textures via the D3DXCreateSprite() and D3DXCreateTextureFromFile() functions. My problem is that I am finding it very hard to find standard sprite texture files and can only find templated graphics, my question is exactly how do you load from a template? The files usually have over 100 graphics, how do you select them individually? Thanks