Original Post
Hi guys, I have a question about per-pixel lighting. I'vre read some theory about it, and I saw some demos. My question is: per-pixel lighting is only the work of the normal-map, or I must use with normal map the openGL lights? For example: In my little engine I use the openGL lights (I use it for my volume shadow) in this mode glEnable(Light0) Draw() If I want use per-pixel light, I can do somethings like this? glEnable(Normal-Map) Draw() without using openGL lights? Thanks for the reply :P