Original Post
Hi, i am currently working on lighting and reflection (software radiosity) and i always find a 'logic' way to do something instead of a mathematical one. When i read example shaders or algorithms i simply don't understand them, i don't know why they do it and i don't know what it does, so i decided to give it a try. So i need a (not too) basic 3d math beginners tutorial, do you guys reccomend a website or a book (i'm not sure if i can afford it)? My interest is mainly lighting. Thanks.