Original Post
Hi everybody!
I''ve got a little prob.. i need vertex normals for nice shading on my objects. I generate them by averaging the face-normals for every face that share a particular vertex. The problem is i use meshes with quite a high vertexcount (15000-20000) and it takes AGES and AGES to generate the vertexnormals (up to 10 seconds for a single mesh!!). Does anyone know a smart way of doing this, so i don''t have to use this brute-force method (comparing each vertex with every face)?? There must be a better way because when i load the file into 3DSMax it generates all the normals in less than a second.
Thankful for your help,
Simon