Original Post
Hi, I've been trying to do input with GLFW. The problem is, glfwGetKey() (and other input functions) will get called only if I create a window using glfwOpenWindow(), but I don't want that (I need more control). glfwOpenWindow() sets its own Windows Procedure and my function sets its own, hence none of the input functions will work (won't get called). I wonder if it is possible to solve this? Can I use my own function to create a window and still be able to use GLFW input functions?