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Black Engine Developer Release

Started by Wavesonics Nov 1, 2004 at 8:10 PM 14 replies 1k views
Original Post
Wavesonics
Wavesonics
Hey I need some help testing my engine on a wide range of system. If people here would be interested in helping me test please download it here: http://www.talentopoly.com/adam/darkrock/files/BlackEngine.zip Read the READ ME.txt for what I'm looking for. If your interested in the engine it's self check out the little page I set up for it here: http://www.talentopoly.com/adam/darkrock/blackengine.php Any feed back (emailed to me: ) would be GREATLY appricated. I need: -FPS -SPD (is it constant? what # do you get) -And is it just how does it it? Choppy? Way too fast or slow? Thanks to any one who tests it and especialy thanks to everyone here who has helped me so much! [Edited by - Wavesonics on December 7, 2008 6:45:25 PM]
Ainokea
Ainokea
fps: 73-78
spd: 3-9
Nice and smooth.

I am running a gforce 4mx 512 ram and a amd athlon 2600+ 1.91 gig.

BTW: What does spd mean?
______________With the flesh of a cow.
Wavesonics
Wavesonics
oh right lol, spd means speed, its the total distance covered over the time given (1 second).

It's to test my timing scaling so that no matter how many frames your running everyone moves the same rate over 1 second.

Also thx for the system specs that really helps, if everyone could do that too, that would b great.
Shannon Barber
Shannon Barber
1.4 GHz Athlon-XP
GeForce 3 Ti 200
Steady fps 61
Steady SPD 3

2.4 GHz Athlon-XP
ATI Radeon 9700 Pro
fps 820 - 1630
Steady SPD 3


Huh, looks like vsync is on on the GeForce but not the Radeon (both are full-screen).
The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
SnakeHunta
SnakeHunta
in windowed mode...vsync obviously enabled...fps stayed constant at my refresh rate of 85 hz

spd stayed constant at 3 in windowed

very smooth...

i couldnt see the writing in full screen mode because the screen was offset horizontal so far to the left that almost half the render was off the screen
stormrunner
stormrunner
Athlon 64 3400+
GeForce 5500 FX

hmmm .... i only got 6-7 fps inside the little room, and the speed was 3. on the wireframe the fps jumped to 45, the speed stayed at a constant 3. however, i'm pretty certain thats not your fault. i'm gonna go inspect/update the ogl drivers, as the dx ones seem to be fine.
cheers.
stormrunner
vHaB
vHaB
P4 3.0 gHz
1 gig RAM
ATI 9800 XT (256 meg)

~1050 FPS in the little room
between 1300-1400 outside.

spd just says 0;

:)
INVERSED
INVERSED
Runs pretty smooth over here

FPS: 60
SPD: 3

AMD XP 2100+
512 MB
Radeon 9500 Pro
Write more poetry.http://www.Me-Zine.org
Eternal
Eternal
Athlon XP 2600+
ATI Radeon 9700 Pro
fps 500 - ~1200
SPD 3
DMINATOR
DMINATOR
K good
here are results:

Win98 :

FPS = ~200
spd = 3
nice & smooth

WinXP :

FPS = ~ 350 - 600
spd = 3
nice & smooth

My PC -
Celeron 1.2
256 RAM
Radeon 9000
jakem3s90
jakem3s90
Hey Adam!

This engine is really coming along....


p4 1.5 ghz
geforce 440 MX
Win 98

100 FPS (my card has VSync on by default)
spd=3

Keep up the good work!
Wavesonics
Wavesonics
Awesome thx for all the feed back guys, The guys who are getting 0 for spd, no 1 w\ a spd of 0 reported either exsesive speed or slugishness (really u shouldn't b able to move w\ that result) so I really don't know... Maybe i'm over looking something in my spd read out calculation (it is slightly different then the scaling calculation b/c spd is calculated once a second and the actual calculation is done per frame) Either way I think it's time to move onto collision detection! Fun Fun! oh my poor brain...

Again thxs for testing and answering all my stupid question over and over everyone!

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