Original Post
Hi, I am using the GL extensions for MultiTexturing and Cubic Environment Mapping. What I want to know is that when using the extensions for MultiTexturing we need to specify the Active Texture number and then do the binding as : glActiveTextureARB(GL_TEXTURE0_ARB); glBindTexture(GL_TEXTURE_2D, TextureID); Now let us assume that the TextureID is the ID of the texture that I want to apply to a box. Now how can I specify that the next texture to be blended with this one is the Environment Map. If I only specify my Active Texture as above and Enable Environment Mapping, then the only texture that appears on the objects is the Environment Map. Regards.