Original Post
Hi! As you will surely see in the text that follows I'm rookie in DIrect3D (8.1). My "problem" is: Suppose I have 4 objects (tanks for example) and I want them to move independently in a 3D surrounding. So I render hte surrounding transform the fisrt object, render it, transform the second object, render it... etc. (at least that's waht I found in SDK 8.1 tutorials) The question is: Does world transformation move ALL the vertices in the scene just to move ONE object? So if there are 4 objects to move, then whole "world" must be calculated four times? I didn't find a way to transform particluar object without touching the rest of a scene. Is there such way? And what about motion inheritance? I read a book describing DirectX 6 and there are frames and childframes linked with each other. Are they gone with the wind of progress or are they so obvious topic that nobody writes about them anymore? Thanks in advance