Original Post
I'm trying to implement a HUD for my game. I'm loading in textures and rendering them onto a already transformed quad (XYZRHW). Everything works fine except Im loading the texture via LoadTextureEx (or whatever it is). I'm color coding it so that pink is transparent. However, when I render it takes the background color (black) to replace the pink with. This makes things look really bad because instead of grabbing my grass for example it puts in a black square. So how do I get the transparency to work right? Sorry if I'm not making myself clear, just ask and I'll try to explain better...