Original Post
Hello ! When having multiple window displaying the same things (ie different views from a common scene), i need to do one textures, display lists, etc initialization per window / context. If i do not do it, for example a single texture load and using the texture id to render both windows, it appears only on the one window context which was active when the opengl texture was created. In the case i generate it once per window context, everything is fine. But in that case, i need to do one initialization per window, which takes time and resources. I would like to know if there is a way i could load this stuff once and for all, and not "per gl context". If anyone has an idea, i'd be really happy :-) Thanx PS: I posted this question one week ago on NeHe's forum, but i got no answer so far, so i try here. Sorry for the cross-post.