Original Post
Hi. In my first opengl 3d engine I have lightsources, I've experimented lots of things with both directional and positional lights (position/vector): x, y, z, 0 or 1. 0 for positional, 1 for directional. Somehow I can't see the logics in my light's position when I add positional lights. Is there an easy way to setup a radius for a positional lightsource, so I can find out where the lightsources exactly are. Maybe I'm missing a part of the openGL lighting theory, if so, please tell me. Thanks.