Original Post
Way back in the SNES and MegaDrive era this was a popular method for big boss characters but it seems to have gone out of fashion recently (probably 'cos we've got bags of memory for whacking great big sprites now). Has anyone tried something similar or has everyone gone to proper 3d for complex 2d characters? I was thinking of basically doing a 2d skeleton and placing sprites at the joints, although restricting it to 2d should make the actual animation easier. Then each bone would just need an angle and length each keyframe. Suggestions?