Original Post
Some of my favorite games of all time came out with the super nintendo. I was reminded of this when I downloaded an emulator last night along with about 40 games, including starocean, cronno trigger, front mission etc. After playing around with a few games, the engineer in me started to take control... I just did a breif search for snes coding (so don't yell at me! ;) but being that im sure a lot of you here have coded for it, I just figured I could save some time by asking you guys directly. My first and most obvious question is: where do you start? Can you use any programming language, or do you need to use a special assembly language such as (nintendo assembler??). If so, is it possible to code it in C++ and then convert it over to the proper language? The rest of the questions are obvious as well such as: what do you do for art (ie. use bmp textures but at what size max?) I figure since im using a emulator, it would be possible to max out the graphics and use 32 bit textures and such... Alrighty, well, I don't want to ask to much. If anyone could point me to a good article or site on the subject, that would be swell ;) thanx. ~Jason