Original Post
Hi ho, It's quite funny that i'm a regular member of gamedev since 5 years now and never visited this forum before. Well, today i did, and so far i'm impressed. Awesome work, Witchlord! I'm working on a game engine (including 3D, sound, networking, GUI, input, etc..) that i hope to become commercial one day. It's starting to grow quite a lot (currently 65k lines for the 3D engine "only"), and so i'm slowly starting to look for a script language easy to interface with. 1. I particularly appreciate the ease-of-use of AS, its C-like syntax and how easy it is to call application code. I've read the overview, but it's not quite clear how you can get from the application the return value of a function executed by AS ? Can it return objects, arrays of objects or structures too ? 2. So far i was considering seriously Python and LUA. Did anybody make a performance comparison between Python, LUA and AS (or any other script language) ? Since AS works on top of a virtual machine with strong typing (as opposed to Python and LUA), i am guessing AS should win quite easily.. Thanks! Y.