Original Post
Okay so I want to implement a quadtree to my terrian, but the problem is my terrian isnt a heightfield done in tripatches, it's just a full mesh modeled in max. So how would I go about spilting this thing into even quad patches? Could I do it in max with anytype of automation? Or this there an altreritive way or culling the terrian rather then a quadtree? Here's a example of what it looks like top down: