Original Post
I have a cylinder that I am trying to rotate about a point at the end of the cylinder, but I only know how to rotate about an axis.... so, i was considering translating to origin, rotating, and translating back, but I dont know how to translate in Java3d to a point in space, all i can see from the docs are ways to translate using a vector that you want to add to your current position, but what if i dont know the current position of the cylinder? How would you go about doing this? Thanks much