Original Post
Hi. I am still trying to generate a surface from a set of points. I have 1.2million points and in the form [radius height theta] (cylindrical coordinates) the points start at 0degrees and end at 360 degrees. I want to place a surface on these points. HOW? please... Am really struggling... I wrote my own mesh generating code and normal calculating. but i want a smoother surface shading without me having to manually go and increase the mesh detail by interpolating more cordinates. Basically. How Can i get opengl to make a smooth shaded surface out of these points that i have. HELP.