Original Post
Hi folks! I am getting crazy with VBO...so my problem is the following: My mesh is composed of 'n' triangle strips and my mesh changes in some cases in my application, so right now, I always upload the indices to my triangle strips in this way, in the display function: for (i=0;i, GL_UNSIGNED_INT, this->vStrips); ... } But I think my perfomance will improve if I only upload the strips that change and not every strip every time. Thanks in advance. F.