Original Post
Hello all, I am new to this site and very eager to learn. I am currently in a computer graphics course learning some basics on computer graphics and introducing ourselves to openGL and directx. I have a question about model-view matrcies that I can't figure out and was wondering if anyone can help me out. --Consider a satellite rotating around the earth. Its position above the earth is specified in polar coordinates. Find a model-view matrix that keeps the viewer looking at the earth. Such a matrix could be used to show the earth as it rotates. I understand that is probably a basic question for most of you, however, I am stumped, could anyone help shed some light on this? Thank You!