Original Post
I have the DirectX applet in the control panel set for maximum debugging output and am using the DirectX debug libraries. I get this error message when I run my program: "Direct3D9: (ERROR) :Stage 1 - Texture coordinate index in the stage must be equal to the stage index when programmable vertex pipeline is used." If I compile and run my application in Release form everything works fine. If I use the Debug version but with the reference D3D device everything works fine. If I use the Debug version of my application and HAL device my textures on my model come out wrong - like they have been altered with a perlin noise filter... Can anyone shed some light on this message I am recieving?