Original Post
Here is what I need. I'm making a game from scratch (no window's form). But I still need input from the keyboard in the way window's messages come in (KeyDown, KeyUp, NOT the DirectInput way). How do I get my program which will be a C# class with no inheritance (as of yet, unless u guys can recommend me one that will give me those methods) or interface (again awaiting recommendations) to accept KeyUp and KeyDown events?