Original Post
Hello, I'm following the NVPerfHud user's guide trying to improve the performance of my DirectX application and I think I have a bottlenech in the vertex processing stage. The guide says that if you have problems in this stage you should run the application in the Direct3D debug run-time and verify that no errors or warnings are generated. I've selected this option in the DirectX's control panel and I've run the application. My question is: where can I view the debug errors or warnings? In a window of the MSVS? Should I start another application? Thank you very much. VinCenT.