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Galactic Gladiator released!

Started by AndyTX 3 replies 1.5k views
Original Post
AndyTX
AndyTX
Hey all, a game that my friend and I have been working on for a while is finally released! We'll be submitting it to the IGF student showcase this year, and hopefully that will go well. Feel free to check it: http://www.galacticgladiator.com
falkone
falkone
Nicely done. In-game mouse support would be nice..as well as a little boost to the ship's agility.
Disclaimer: "I am in no way qualified to present advice n any topic concerning anything and can not be held responsible for any damages that my advice may incurr (due to neither my negligence nor yours)" o
AndyTX
AndyTX
We opted to not include mouse support for a few reasons:

1) primarily we didn't want users to have to keep switching between the gamepad and the mouse - the game is really designed for gamepad play.

2) having "no mouse" makes the ingame portion compatible with console stations, which is "somewhat" of a target for the game, although as individual students we don't have the resources for that.

Fair comment about the ship agility: we do highly recommend a gamepad with an analog stick, since that does help the "feel" a lot. Still the comment is duely noted :)
Boku San
Boku San
Oh yeah, forgot to post here after playing. The game really does feel a lot better with a gamepad...and the customization is even better than some professional games (read: Halo PC).
Things change.
AndyTX
AndyTX
Quote:
Original post by Boku San
Oh yeah, forgot to post here after playing. The game really does feel a lot better with a gamepad...and the customization is even better than some professional games (read: Halo PC).

Thanks a lot - high praise indeed!

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