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Helicopter SIM: source code released

Started by eyewave Nov 10, 2004 at 5:05 AM 8 replies 1.4k views
Original Post
eyewave
eyewave
Hi all, we are looking for people to join the greatest sim improvement project after the Falcon4.0, since the source code of the Helicopter Flight Sim ENEMY ENGAGED: COMANCHE vs HOKUM was released there have been a lot of improvements, but 3D programmers are needed. Important links: -Razorworks web, to download the source code: Here -Simhq forum (EECH/EEAH), discuss anything about the game or the development: Here -EECH DEV Zone: Here Thanks! [Edited by - eyewave on November 23, 2004 9:43:38 AM]
eyewave
eyewave
Please, any Direct3D programmer?

for example,
UH-60 BlackHawk cockpit, waiting to be included.
_____

[Edited by - eyewave on November 25, 2004 3:41:51 AM]
eyewave
eyewave
Posts edited...
BlackMoons
BlackMoons
Looks pertty cool, tho mabey you could discribe more about what you have done and plan to do?
Lead Coder/Game Designer for Brutal Nature: http://BrutalNature.com
Thygrrr
Thygrrr
Hmm, looks neat. I wish you the best of luck!

I don't think I can help, though, just wanted to say that there haven't been any decent Sims since Falcon 4.0, and even that was too buggy in multi-player :(

Now I'm tempted to check Falcon out on my 2004 Computer, actually :-) If it still runs...
eyewave
eyewave
Thanks for your offer, unfortunately the main problem is that import/export tools for 3D models were not released,

game developers suggested to write new rendering routines using Direct3D (the game was made with DirectX 7.0) and have it drawn after the original routines finish. I wonder if anyone with some experience in Direct3D could do it.

As soon as this is fixed there will be a lot of work for modellers :) (for example cockpits for all choppers that now are flyable) and yours will be welcomed for sure!


I've been working on a SuperCobra cockpit too:







These screenshots are in-game but as 2D-cockpit (a fixed number of views) not 3D, moreover 2D-cockpits also have a big problem because they only run playing in 640x480 resolution (we are trying to fix this too).



[Edited by - eyewave on November 24, 2004 5:01:57 PM]
eyewave
eyewave
:) I'm also modelling the BlackHawk S-70A

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