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Helicopter SIM: source code released
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Looks pertty cool, tho mabey you could discribe more about what you have done and plan to do?
Hmm, looks neat. I wish you the best of luck!
I don't think I can help, though, just wanted to say that there haven't been any decent Sims since Falcon 4.0, and even that was too buggy in multi-player :(
Now I'm tempted to check Falcon out on my 2004 Computer, actually :-) If it still runs...
I don't think I can help, though, just wanted to say that there haven't been any decent Sims since Falcon 4.0, and even that was too buggy in multi-player :(
Now I'm tempted to check Falcon out on my 2004 Computer, actually :-) If it still runs...
Thanks for your offer, unfortunately the main problem is that import/export tools for 3D models were not released,
game developers suggested to write new rendering routines using Direct3D (the game was made with DirectX 7.0) and have it drawn after the original routines finish. I wonder if anyone with some experience in Direct3D could do it.
As soon as this is fixed there will be a lot of work for modellers :) (for example cockpits for all choppers that now are flyable) and yours will be welcomed for sure!
I've been working on a SuperCobra cockpit too:
These screenshots are in-game but as 2D-cockpit (a fixed number of views) not 3D, moreover 2D-cockpits also have a big problem because they only run playing in 640x480 resolution (we are trying to fix this too).
[Edited by - eyewave on November 24, 2004 5:01:57 PM]
game developers suggested to write new rendering routines using Direct3D (the game was made with DirectX 7.0) and have it drawn after the original routines finish. I wonder if anyone with some experience in Direct3D could do it.
As soon as this is fixed there will be a lot of work for modellers :) (for example cockpits for all choppers that now are flyable) and yours will be welcomed for sure!
I've been working on a SuperCobra cockpit too:
These screenshots are in-game but as 2D-cockpit (a fixed number of views) not 3D, moreover 2D-cockpits also have a big problem because they only run playing in 640x480 resolution (we are trying to fix this too).
[Edited by - eyewave on November 24, 2004 5:01:57 PM]
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