Skip to main content
GameDev.net gamedev.net
🔒 Locked

Time based rendering

Started by Myphed Nov 12, 2004 at 2:17 PM 2 replies 600+ views
Original Post
Myphed
Myphed
I was wondering which method is best for time based rendering; QueryPerformanceCounter() or timeGetTime()? Advantages/disadvantages between the two.
OuncleJulien
OuncleJulien
QueryPerformanceCounter has smaller granularity than timeGetTime so QPC is more accurate. QPC supposedly isn't supported by *all* hardware (I've never seen this for myself).

I use QPC strictly. But that's just cause I'm a joeshmoe garage gamer.

A good timer would be able to use QPC and fall back onto timeGetTime if QPC can't be used.

No matter what method you choose make sure to average the results from both timer functions over the last 10ish frames to prevent jerkyness.

Hope that helps =)
Myphed
Myphed
Thanks guys.

OuncleJulien: great info, and thanks for the help.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.