Original Post
Hi, I've made a big cube consisting of 6 planes to act as a skymap in my application. I've mapped a different texture to each plane but unfortunately you can see lines where the planes join. You can see what I mean at http://users.cs.cf.ac.uk/A.R.Whitman/skymap.jpg The lines can be seen when using both GL_REPEAT and GL_CLAMP on the textures. Is there a relatively simple way of fixing this? Thanks.