Original Post
I'm trying to do billboarding and I want the black part of my bmp texture to be transparent. right now i have....
glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER,0.0f); but that makes the whole thing somewhat transparent, when I tried glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA), none of it was transparent.. what parameters do I need to pass to glBlendFunc? Thanks a lot