Original Post
First off thanks for the info Dino I was able to cut my file by 2/3s and the load times are noticably faster. I was wondering if you guys had given any thought to how to best allocate system ram. lets say your making an rpg and you want to have 8 maps loaded for smooth world transitions... how much memory would you allocate for the maps (10 megs?) what would an appropriate size for each map be? 200x 200? would you load all the npc data for all 8 maps or just the current map? how much should be devoted to graphics, npcs, etc etc.
thanks
Lep